Setting the Board & Starting to Play
The two players set up their pieces on opposing sides, securing each Forgó piece to the board with two pins. | Light starts, or if playing with more than two players, a starting player is agreed upon, and game play flows clock-wise from there. |
Making a move
A move is best explained as the following four discrete steps. First, one of the two playing pieces is selected. Second, any point is selected as the pivot point, and a pin is inserted at this point. Third, the piece is rotated and the second pin is inserted into a hole on the game board through the rotated piece, completing the move. There are only two very simple limitations on moves, beyond the above:
- Rotating 180 or 360 degrees around the center of a Forgó is not a valid move
- You may not move back to where you had just moved from in your previous turn
Example Moves:
End Game
A player has lost when one of his Forgó game-pieces is unable to make a successful move at the start of their turn.
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